Starting from the Galaxy-class stats, increase Engines, Computers, Sensors, and Structure by +1, then decrease Medicine to 0 and increase Engineering to +1. The Entered Service date for the Venture-class variant is increased to 2401, which just qualifies it for the 25th century rules and gives us four refits to work with. The Venture -class spaceframe, on the other hand, is a more robust and toughened version of the Galaxy-class design, remodeled for the martial dangers of the 25th century.
Everything else remains the same as this design is an update of a tried-and-true design. The Andromeda-class is a 25th century spaceframe so adjust the Galaxy-class spaceframes according to those rules, then use the spaceframe’s five refit points to add +1 to every System except Comms. Visually and functionally the Andromeda class is an evolution of the Galaxy design with decades of feedback and improvements to reflect its new Entered Service date of 2410. There are two 25th-century variants for the Galaxy class and the most straightforward is the Andromeda -class variant. Replace Modular Laboratories with Extensive Shuttlebays in the list of default Ship Talents to support more shuttlecrafts and worker bees while visiting planets and starbases. To make a Monarch-class starship, start with the Galaxy-class spaceframe and use two refit points to increase Comms by +2, then increase Engineering to +1 and decrease Science to 0.
Intended for colony and starbase support, the Monarch class has extensive repair facilities and cutting-edge processing power, enabling them to install satellite systems for colonies or transfer supplies to farflung stations. Decrease the spaceframe’s Command to +0 and increase Science to +2, then use the two refit points to increase Computers and Sensors by +1.įollowing on those diplomatic gains the Federation was in need of physical rebuilding as well and this led to the launch of the Monarch -class variant in 2382.
The Celestial class is a powerful mobile research hub which can push the bounds of the Federation and Starfleet’s understanding of the universe. Launched at the same time as the Envoy-class variant (2379) the Celestial -class variant was designed to double down on the Galaxy’s mission as an exploration vessel. Remove Modular Laboratories from the list of default Ship Talents then add Diplomatic Suites (obviously). Start with the Galaxy-class spaceframe and use the refit points to increase Comms by +2, then increase Command to +2 and decrease Science to +0.
Following the Dominion War, the Envoy classes led the effort to forge new alliances with the Federation’s neighbors and to help worlds like Bajor which were closely allied with the Federation and wanted to apply for membership. Only a few Envoy-class vessels were launched and all were assigned to flag officers on extended diplomatic missions. The Envoy -class variant, launched in 2379, is a version of the Galaxy class optimized for aesthetics and diplomacy. Obviously the Galaxy class is featured in the core rulebook but there are many different variants available for a slightly different take on things.
There’s no replacing the original series years but the modern Star Trek era began with the launch of Star Trek: The Next Generation and with the premier of Star Trek: Picard coming up the Enterprise-D is warping back into people’s hearts. You know the Galaxy -class exploration cruiser, it’s the U.S.S. Special thanks to Takeshi Yamato for all his help with the designs here. This post originally appeared on my site, Mephit James’ Blog. These are some impressive spaceframes already that have seen a lot of use in games that I’ve played in, but today I bring you some innovative variants for use in your Star Trek Adventures game!
I’m back today with more spaceframes inspired by Star Trek Online, these ones variants of two of the most iconic starship designs in the Star Trek universe: the Galaxy class from The Next Generation and the Intrepid class from Voyager.